|
[0]
[10]
20
[30]
[40]
[50]
-60-
-70-
-80-
-90-
0
[1]
[2]
[3]
[4]
[5]
[6]
[7]
[8]
[9]
Page: 20
| Slams: 1296 | While it's open season on oldies, I wish to reserve the following which are in various states of realisation
Sunriders
Link
Spreadpoint WOOW
Link
Star Frontiers
Link
|
| Slams: 1296 | hehe.. tell me about it
Some very strange trickery on some old intros! |
Stormbringer | 21-02-2010 19:40 | | Slams: 5896 | and of course, expect more from 87-89 very soon
http://www.retro-remakes.net |
Stormbringer | 21-02-2010 19:35 | | Slams: 5896 | @nzo & hardrider: after a few remakes (hum hum hum) ...the 87-89 ones are the most difficult to remake... it's like the coders were putting everyhing on screen and decrypting their work more that 20 years later is not so easy
http://www.retro-remakes.net |
Hardrider | 21-02-2010 19:18 | | Slams: 660 | @Nzo: This is also my favorite time period. So many hours lookin' at those piece of code wondering if a day I will be able to make the same :-P Now these days are comming.. and there is still a few where I wonder how I will do them :-P |
| Slams: 1296 | Great to see the ranks of 87/88 being converted in numbers here This was my favourite time for intros and demos where people were starting to get familiar with the amiga and new fx and techniques were coming thick and fast. (except the bob race, which was mostly boring) |
Stormbringer | 18-02-2010 19:20 | | Slams: 5896 | @nzo: yes
@Tetra: if you get a chance to read this...and if you have some time, it would be great to add the alphabetical index in the Search page ... and if you have more time, we can discuss about the families/groups thing about intros and their dupes. I finally got a good solution.
http://www.retro-remakes.net |
| Slams: 1296 | Shortly, we may have more remakes than members |
| Slams: 2652 | very interesting !!! thx for the link DD
dAWN creations |
DonaldDuck | 14-02-2010 21:59 | | Slams: 244 | Here some interviews to look at.
N.O.M.A.D.,Gaston,Strider and many more.
http://zakalwe.fi/~shd/texts/imr/zapers.htm |
| Slams: 883 | That'd be great! And thx in advance. You can use the email displayed in my Facebook profile. |
Stormbringer | 14-02-2010 19:07 | | Slams: 5896 | I can email you some source code for creating the actual SC68 file from the 68000 assembled binary, it's in C but it's not that difficult to understand..
http://www.retro-remakes.net |
| Slams: 883 | AFAIK SNDH playback uses the SC68 lib. And it's a piece of cake to create an SNDH file on the ST, since there is a nifty tool for it. That's what made me think that something like this could exist for SC68 files too. Thanks for explanation mate, I'm - even if I'm probably never ever gonna be able to do it myself - enlightened now about the creation of SC68 files. |
Stormbringer | 14-02-2010 18:56 | | Slams: 5896 | well, SC68 is not a file format for storing sound/music. It really is an emulator for 68000 along with the emulation of the audio chipset of the Atari and the Amiga (well, almost 100%).
In any cases it runs the native 68000 code, unlike the other libs mentioned. That's why it's not so "easy" to create a SC68 file.
I almost use SC68 for every tune (except MOD files) because on the Amiga there are lots of different replay routines and tons of "custom" and "synth" music formats, that have never been ported to PC (AFAIK only 2 or 3 like FutureComposer, AHX and SoundMonitor had a replay routine on PC). So in most cases, the only way is to emulate the original replay routine (which sometimes has to be ripped off the original binary because the source code has been lost, see the music for the game Hybris for example...)
http://www.retro-remakes.net |
| Slams: 883 | Yup, thx I know that. I used it in my first TEX remake. But usually SNDH and SC68 playback sounds much better than YM because it sometimes misses a lot of music information due to the way it's created. But it's okay most of the songs are available in SNDH (or at least convertable into) anyway. It's just that I've been curious if there was an easy way to create an SC68 file in case some format couldn't be converted into SNDH. |
Stormbringer | 14-02-2010 18:42 | | Slams: 5896 | probably you know about this already, but for Atari music, this is a good alternative to SC68:
http://leonard.oxg.free.fr/
(source code available of course)
http://www.retro-remakes.net |
| Slams: 883 | Fair enough. I know that site. I'm probably too stupid to figure it out at the moment then. haha I thought there'd be an easy way to do that, just like creating SNDH files. Nevertheless thanks guys! |
Stormbringer | 14-02-2010 18:35 | | Slams: 5896 | yeah, that's the only documentation available..
http://sc68.atari.org/developers_fileformat.html
basically a SC68 file is a structured file using chunks of data (id/length/data packets)
The replay routine can be embedded in the file or separate. I prefer when it's embedded because you don't have issues with playing a tune then.. but makes the file a few bytes larger of course (who cares now???)
There is a chunk that specifies the start of the actual 68000 data. If the replay routine is embedded, then the first bytes of the actual 68000 data are:
BRA.W music_init
BRA.W music_end
BRA.W music_play
music_xxx are of course memory addresses to the replay init/stop/play routines.
You need to know a bit of 68000 asm to play with these, but it's not that difficult. Have a look at some of the tunes provided with the distribution using a hex editor and a disassembler...
http://www.retro-remakes.net |
| Slams: 2652 | http://sc68.atari.org/developers_tools.html
maybe this could help ?
sorry.. if this is no help
dAWN creations |
| Slams: 883 | I never managed to create an SC68 file. Is there a tutorial somewhere? | |
[0]
[10]
20
[30]
[40]
[50]
-60-
-70-
-80-
-90-
0
[1]
[2]
[3]
[4]
[5]
[6]
[7]
[8]
[9]
Page: 20
|
|
|