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Random 10
Remakes
 
Turrican Music Show
Turrican Music Show
 
History Line German
History Line German
 
Get Out
Get Out
 
Blues Brothers
Blues Brothers
 
Kikstart II
Kikstart II
 
Island Of Lost Hope
Island Of Lost Hope
 
The Fun Demo
The Fun Demo
 
Eskimo Games
Eskimo Games
 
Myth
Myth
 
Wild Streets +1
Wild Streets +1
 

Remakes
3019

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janer 23-02-2010 11:11
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Slams: 2652
you mean that everyone can see wich remake is in progress by wich coder?

dAWN creations
Stormbringer 23-02-2010 09:58
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Slams: 5896
@nzo: go ahead mate! the hunting season for remakes is open all along the year. BTW, I'm still wondering what would be the best mechanism to reserve remakes among all the coders here.. any idea?

http://www.retro-remakes.net
janer 23-02-2010 09:43
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Slams: 2652
this SPREADPOINT one is very cool..would like to see it here

dAWN creations
nzo 22-02-2010 23:00
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Slams: 1296
While it's open season on oldies, I wish to reserve the following which are in various states of realisation

Sunriders
Link

Spreadpoint WOOW
Link

Star Frontiers
Link
nzo 22-02-2010 09:37
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Slams: 1296
hehe.. tell me about it
Some very strange trickery on some old intros!
Stormbringer 21-02-2010 19:40
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Slams: 5896
and of course, expect more from 87-89 very soon

http://www.retro-remakes.net
Stormbringer 21-02-2010 19:35
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Slams: 5896
@nzo & hardrider: after a few remakes (hum hum hum) ...the 87-89 ones are the most difficult to remake... it's like the coders were putting everyhing on screen and decrypting their work more that 20 years later is not so easy

http://www.retro-remakes.net
Hardrider 21-02-2010 19:18
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Slams: 662
@Nzo: This is also my favorite time period. So many hours lookin' at those piece of code wondering if a day I will be able to make the same :-P Now these days are comming.. and there is still a few where I wonder how I will do them :-P
nzo 21-02-2010 19:14
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Slams: 1296
Great to see the ranks of 87/88 being converted in numbers here This was my favourite time for intros and demos where people were starting to get familiar with the amiga and new fx and techniques were coming thick and fast. (except the bob race, which was mostly boring)
Stormbringer 18-02-2010 19:20
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Slams: 5896
@nzo: yes

@Tetra: if you get a chance to read this...and if you have some time, it would be great to add the alphabetical index in the Search page ... and if you have more time, we can discuss about the families/groups thing about intros and their dupes. I finally got a good solution.

http://www.retro-remakes.net
nzo 16-02-2010 19:43
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Slams: 1296
Shortly, we may have more remakes than members
janer 15-02-2010 10:19
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Slams: 2652
very interesting !!! thx for the link DD

dAWN creations
DonaldDuck 14-02-2010 21:59
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Slams: 244
Here some interviews to look at.
N.O.M.A.D.,Gaston,Strider and many more.

http://zakalwe.fi/~shd/texts/imr/zapers.htm
padman 14-02-2010 19:10
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Slams: 883
That'd be great! And thx in advance. You can use the email displayed in my Facebook profile.
Stormbringer 14-02-2010 19:07
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Slams: 5896
I can email you some source code for creating the actual SC68 file from the 68000 assembled binary, it's in C but it's not that difficult to understand..

http://www.retro-remakes.net
padman 14-02-2010 19:04
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Slams: 883
AFAIK SNDH playback uses the SC68 lib. And it's a piece of cake to create an SNDH file on the ST, since there is a nifty tool for it. That's what made me think that something like this could exist for SC68 files too. Thanks for explanation mate, I'm - even if I'm probably never ever gonna be able to do it myself - enlightened now about the creation of SC68 files.
Stormbringer 14-02-2010 18:56
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Slams: 5896
well, SC68 is not a file format for storing sound/music. It really is an emulator for 68000 along with the emulation of the audio chipset of the Atari and the Amiga (well, almost 100%).

In any cases it runs the native 68000 code, unlike the other libs mentioned. That's why it's not so "easy" to create a SC68 file.

I almost use SC68 for every tune (except MOD files) because on the Amiga there are lots of different replay routines and tons of "custom" and "synth" music formats, that have never been ported to PC (AFAIK only 2 or 3 like FutureComposer, AHX and SoundMonitor had a replay routine on PC). So in most cases, the only way is to emulate the original replay routine (which sometimes has to be ripped off the original binary because the source code has been lost, see the music for the game Hybris for example...)

http://www.retro-remakes.net
padman 14-02-2010 18:49
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Slams: 883
Yup, thx I know that. I used it in my first TEX remake. But usually SNDH and SC68 playback sounds much better than YM because it sometimes misses a lot of music information due to the way it's created. But it's okay most of the songs are available in SNDH (or at least convertable into) anyway. It's just that I've been curious if there was an easy way to create an SC68 file in case some format couldn't be converted into SNDH.
Stormbringer 14-02-2010 18:42
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Slams: 5896
probably you know about this already, but for Atari music, this is a good alternative to SC68:

http://leonard.oxg.free.fr/

(source code available of course)

http://www.retro-remakes.net
padman 14-02-2010 18:39
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Slams: 883
Fair enough. I know that site. I'm probably too stupid to figure it out at the moment then. haha I thought there'd be an easy way to do that, just like creating SNDH files. Nevertheless thanks guys!

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Page: 20
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