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Remakes
 
Xenon II Megablast Music Rip
Xenon II Megablast Music Rip
 
Capital Trainer #100
Capital Trainer #100
 
Bionic Commando
Bionic Commando
 
Einmal Kanzler Sein - German Version
Einmal Kanzler Sein - German Version
 
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Speedboat Assassin
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Hardcore Destruction BBS Intro
Hardcore Destruction BBS Intro
 
Bio Challenge Import
Bio Challenge Import
 

Remakes
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Page: 34
Tetra 15-05-2009 17:34
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@Tetra: is there a way to add a page with all the latest comments ?
I think 15 is too little and someone can loose an interesting comment about a remake.


Added a link '(view more)' next to the title "Latest X comments" that shows the latest 60 comments

I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant.
janer 14-05-2009 09:01
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Slams: 2652
really cool!!! just listen to the perfect tune of the game ZYNAPS there.. wonderful

dAWN creations
Shockwave 14-05-2009 08:38
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Slams: 2113
Wow, nice find Dr.Death

Dr.Death / Dawn 14-05-2009 00:30
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Slams: 703
My god guys you need to have a look at this

http://www.dreamfabric.com/c64/
Rbz 10-05-2009 23:33
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Slams: 418
@Tetra: is there a way to add a page with all the latest comments ?
I think 15 is too little and someone can loose an interesting comment about a remake.
Rbz 09-05-2009 00:16
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Slams: 418
That's nice initiative and great addition to this site.
And please don't forget to add a section for those libraries made specially for Retro-Remakes
Stormbringer 08-05-2009 07:19
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Slams: 5896
@All: a few words regarding my source code before I get an avalanche of messages...

1) the remakes were written in ANSI C. Please do not expect me to teach you C programming, unfortunately I do not have time for this. So if your programming level is really basic, please consider registering on www.dbfinteractive.com. It's a great site to learn C and other languages. I will only help people understand my code.

2) I use OpenGL 1.1 only, no DirectX, etc. Do not ask me about how to port an effect to DirectX or anything else as my level of DirectX knowledge is very limited and there are better places to learn that (www.dbfinteractive.com again!!)

Also I do not use shaders, only a very very limited subset of functions of the very very basic OpenGL API. Don't worry..

3) For music replay, I use SC68 for Amiga specific music formats and uFMOD for replaying MOD/XM tunes. Again the source code and sample code is available on www.dbfinteractive.com (in the resources area). Get the stuff there and start playing with it..

4) I use exclusively MS Visual C++ 6.0 as an IDE and compiler. It's quite old, so start looking for it before telling me that my code does not compile with C# or .net IDEs and other MS marvels.

http://www.retro-remakes.net
Dr.Death / Dawn 06-05-2009 23:32
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Slams: 703
A nice idea to have a different thread for the people like me how would be interested in the programing as i will need lots of help off you to start with m8!!

Sounds good about the music & fonts too we have something very similar on our site for fonts & graphics in seperate sections.
Stormbringer 06-05-2009 20:11
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Slams: 5896
@Tetra: great to have your support (as always!) ... the only example I have as a reference is Flashtro.com. I once thought we could do it on WBFInteractive.com, but it does not seem to be the best place to do it. We need to have something more in context..

I've been thinking about the source/resource relationship also... It's difficult to have the same mechanism for both. By definition musics and graphics (essentially fonts) are stored in a common format. Sourcecode-wise, it's a different story. Different languages, coding styles, project structures, etc. Plus the people that asked me for the code source, generally want to see how it was done, learn stuff, etc. That implies comments/help through some sort of forum-like mechanism.

My suggestion is one interface for music and graphics. Obviously for the graphic resources, a preview is necessary. For the tunes, maybe just a folder per format? As far as I know among all the intros here, we all use either SC68 packed songs or MOD files... that's not too much.

For the source code, I'd suggest something very similar to the interface we already have for the remakes... people can comment, they can have the link to the source code, etc.

However, I would have a different thread for the source code than the one for commenting the remake. Not everyone here is into programming either..

http://www.retro-remakes.net
Tetra 06-05-2009 18:28
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I definately like all the ideas put forward. Incorporating the smf board wouldnt be too much of a problem.

However at the same time making a resource / code / whatever wouldnt be too difficult either.

If we can come up with something more defined as to what exactly you want to be done then I would happily work on adding the ability to this site. Were definately overdue for an update, and the resource page has had a mention before. I would love to add the functionality without having to mess with smf (as much as I love the smf forum)I still stand by the fact that everything about this portal should be custom made and tuned to the nature of this site

Adding recources will be a simple task, as would adding code as a recource. The only thing I need to know is how people will be able to interact with that date in terms of viewing, searching and navigating through all the data. Also, who gets to add what and how if at all the resources will be linked to actual cracktros. As soo as we get all that defined I will get to wok on it

I know you think you understand what you
thought I said but I'm not sure you realize
that what you heard is not what I meant.
Shockwave 05-05-2009 20:38
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Slams: 2113
Adding a SMF forum would be the easiest thing in the world to do mate, literally 10 mins to install it, making it functional with this site so that everyone could use the same logon with the SMF site is a whole other matter though.

Tetra will have the best idea of how to add source code, fonts and music downloads to the site and I would take a guess that it will probably be more practical to incorporate someting into this site framework.

If Tetra is busy at the moment I can code something in PHP that will do the job, I'd rather Tetra had a go at it though because the result would definately be more elegant than I could do.

Stormbringer 04-05-2009 22:39
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Slams: 5896
@All: ok.. while we are talking about the source code.. I was wondering if somebody here feels like porting them to other platforms (well... I mean Linux and maybe Mac OSX). My code is pretty protable and all the window/screen initialization as well as the sound server are very isolated from the actual intro code/sound replay. I wouldn't say it's as easy as a copy/paste thing, but maybe not far from it..

http://www.retro-remakes.net
Stormbringer 04-05-2009 22:29
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Slams: 5896
@Shockwave:

1st) this site would not exist at all whithout your initiative and full support... don't be so shy..it's also thanks to you

2nd) actually if Tetra (what's your opinion mate??)can reuse the same mechanism for storing the source code along with the prod and maybe a different thread for comments related to the source, etc? that could be great I think. After all SMF provides the same services (ok, it's a much more extended forum, but do we need all of the features??? I do not think so..)

@All:

for those interested in the original 68000 Amiga code for some of the intros listed here, please consider having a look at Hell's Angel website. The USL is in the links list on this site. Hell's Angel provides the original code source and data (he actually helped me a lot by providing me with these wonderful resources) and he also hosts great tutorials to understand the Amiga hardware basics... for those old-schoolers that want to get back to the roots, Hell's Angel's website is definitely a place to visit

http://www.retro-remakes.net
Stormbringer 04-05-2009 19:51
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Slams: 5896
@Shockwave: I definitely did not mean to replace this wondeful site and I just thought we could have it separately maybe... just as another link in the top tab. SMF would be fine...

http://www.retro-remakes.net
Shockwave 04-05-2009 19:42
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Slams: 2113
I am all for making the source code public, the easiest way of doing it would be to use an open source forum like the SMF one, the problem we have here is that this portal was custom made to display flashtros and it will not be all that easy to integrate this portal into a forum, in fact it would be downright difficult and not really fair on Tetra who is the coder behind it.

I know that Tetra is very proud of Retro Remakes, as for me being the guy behind this I can't claim that, I just provide the webspace for it, the site belongs to Stormbringer.

I run a coding forum myself along with the help of a few good friends and it is not easy.

The BBS is here and in all honesty most members do not bother with it, maybe only about 8 people post on it.

The source/fonts/songs definately need displaying and some way of users asking questions about it, maybe they could be dealt with in a similar way to prodswith plenty of space to put tutorial text and the facility to have user comments, Tetra would be the best guy to advise how it can be added to this database, hopefully he can give us a few words and we can go from there?

Stormbringer 04-05-2009 18:47
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Slams: 5896
@janer: yep.. using the forum for little games could be funny as well

@Dr. Death: when? dunno.. we need to have Shockwave's opinion on that, he's the guy behind the site..

http://www.retro-remakes.net
janer 04-05-2009 18:33
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Slams: 2652
i think every further "improvement" here is quite nice.. and if it doesent work that good in the future you can disable the forum function again..
also some kind of games like "from wich cracktro is this screenshot" or.. something would be nice..we had cool times with this back then on flashtro (if i remember correct)
if its not that much work to do..i would thump it up..
as for the source code..i have nothing to do with coding..so it might be useful for all the others.. BUT its a very good idea.. and as said before.. thump up

dAWN creations
Dr.Death / Dawn 04-05-2009 16:45
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Slams: 703
That would be amazing m8 if you did

I agree with janer 100%

When could it be done??
Stormbringer 04-05-2009 16:31
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Slams: 5896
now something different... so many people asked me this in the past months that I think we need to find a good solution for...

MAKING MY SOURCE CODE PUBLIC HERE.

I know that sounds like a challenge because I have no idea (or at least I have one but it may not be the best).

I was thinking to have a forum (like the 1st version of Retro-Remakes.net) and expose the source code there with potentially tutorials, etc...

So I'd like very much to have your opinion, Shockwave, Tetra, Rbz, Hell's Angel, and the others?? what do you think?

Maybe something similar to the new flashtro.com can be considered?

http://www.retro-remakes.net
janer 03-05-2009 22:29
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Slams: 2652
thump up for this stormB!!!

dAWN creations

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Page: 34
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